Freerunners Demo is available to play on Steam HERE
If you give it a go, give me some feedback, let me know what you think and if you like it, give it a wishlist!
Become a freerunner. Find a flow and underlying rhythm of movement through your environment. Vault, climb, jump, duck, swing, flip, slide, do what it takes to travel as fast as possible whilst using your environment to outwit the enemy henchmen and save your friend.
I’ve been making the game in my spare time for the last couple of years. It’s taken a while to get to this point but I’m super happy with the progress I’ve made. I’ve always loved freerunning/parkour stuff and this side project was originally to play with that theme, and for me to learn C++! While prototyping the game I realised that finishing and releasing a game are actually skills in themselves that need to be practiced. Tie that with the fact I was having so much fun making it, I thought I’d take things to the next level and make a full game that I release.
I’m making great progress on the full game and it’s pretty much complete. Really now, I’m just fixing bugs, polishing stuff up and balancing the flow of some levels. As I’m making this game for fun and learning, I am in no rush to release it, I’m just taking my time. While developing the game over the last couple of years I’ve shown and playtested it to a bunch of people, but I thought the next logical step would be to put a demo out and see what feedback I get from a broader range of people!
Team Project
Marauders is a Tactical Multiplayer Looter Shooter where you play as a Space Pirate in a dieselpunk alternate timeline. Earth has expanded its industry to the point where law and order is out of reach, the new wild west. Raid colonies, factories and space stations for valuable loot or board other player's ships take their gear by force and return to your base before your oxygen runs out.
Solo Project
7 days in Dec 2020
Here is my entry for the 2020 Epic MegaJam. It was a 7-day game jam which I entered as a solo dev. I submitted the game with 38 min remaining, so I was cutting it a little bit close haha.
The theme was "It's been a long time, but we're not done yet". I decided to make a game about a zombie apocalypse. You play a character trying to protect his family for one last night before help arrives.
It was the longest game jam I’ve ever done and it was very intense, but I’m glad I did it as I really like how the game turned out.
I wrote a postmortem about the development process of making the game during the game jam, check it out HERE
Team Project
Game Jam
7 days in 2020
Over 7 days, we jammed out a round-based multiplayer shooter. Our aim was to create a prototype demonstrating the main demands, design and good practices across all development areas of a networked UE4 shooter.
Design-wise we settled on elements from the “Gunfight” & “Cyber Attack” game modes in Call of Duty: Modern Warfare (2019). These modes have a range of elements to help competition; rounds, objectives, downed states as well as battle royale elements such as loot persistence. We also included third-person mechanics, advanced locomotion, leaning and screen-based weapon tracing. We wanted to test/demonstrate a robust backend solution that minimises third party reliance and handles; authentication, client information, matchmaking and server scaling.
The main areas that I worked on were: Animation, UI, sound and blueprint work.
Team Project
A medieval multiplayer survival game based in Western Europe during the 14th century when the plagues of the Black Death were running rampant. Play as a range of medieval professions as you try to survive, whether that be by farming the land as a Peasant, crafting and selling to turn a profit as a Merchant or taking what you need as a Militia.
Solo Project
Feb - July 2017
An 80s-style beat-em-up, inspired by the likes of Street Fighter, Mortal Kombat and Marvel Vs Capcom.
Fight through a single-player game mode, unlocking new characters and a VS mode so you can play against your friends in local-multiplayer Player Vs Player action!
I wrote a postmortem about the development process of creating RAGE HERE
Solo Project
Oct - Nov 2016
A single-player 'clicker' game, with a Voxel art style, which tries to mimic the frantic feeling of being an indie developer.
Attempt to make your first game while trying to stay healthy, social and earning enough money to pay the bills. This was meant to be a smaller project but I liked it a lot and ended up spending a month and a half on it!
I wrote a postmortem about the development process of creating INDIE DEV STORY HERE
Team Project
M3ch was a third-person mech multiplayer shooter that was being developed for iOS. Unfortunately, it never got to see the light of day.
Team Project
3 Day prototype
As a team, we made a VR flight simulator prototype. Our goal was to create a functional and realistic flying simulation, with simple gameplay mechanics, which would run on the Vive/Oculus Rift. We wanted to test VR development viability, as well as see what kind of quality benchmark we could hit in a small amount of time.
Team Project
5 Day prototype
As a team, we made a Shuttle Launch Simulator prototype. Our goal was to create an immersive and co-operative effort to launch a shuttle into space. This multiplayer experience was split into two roles, the “Pilots” and the “Flight Director”. The Pilots are in VR and need to interact with the controls on the shuttle. Whereas the Flight Director is not in VR and instead has a tablet which simulates a control terminal and a flight manual document. They must guide the pilots through the launch procedure, e.g. what buttons to press in what order and help the pilots work through any alarms/problems they encounter, such as a short circuit in the computer system.
Solo Project
May 2016
A single-player continuous runner game with a pixel art style.
Jump/switch to the correct shape for the oncoming obstacle. A simple game mechanic but it allowed me to learn Unreal 4's 2D side. I had a lot of fun animating the elements.
Solo Project
March 2016
A single-player game, made in a 10-hour game jam.
Time your jump to get a perfect score. Bit of a fail, as I spent too long with the technical side of getting the animation and the slider to be in sync.
Solo Project
Feb 2016
A LAN multiplayer game for 2 players. I wanted to learn about multiplayer replication, toughhh stufff.
First person game where you try to reassemble a gun before the other player can, only one person can survive.
Solo Project
Jan 2016
Made in a 12-hour game jam. A local multiplayer game for 2 players using one keyboard and one controller.
Players must race to re-arm their troops before the other player does. Instead of delivering guns, they are delivering actual arms.
Solo Project
Dec 2015
A local multiplayer game for 2-4 players using one keyboard.
With 2 game modes: blow other players out the water before they get you and a timed points mode.
Solo Project
Nov 2015
A local multiplayer game for 2-4 players using one keyboard.
Players must jump over and duck under the obstacles, the person who lasts the longest wins. Several game modes including: normal, healing and unfair.