I decided to move my patch notes for 'Indie Dev Story' from the store page to my website to keep it tidier, so here they are:
Patch notes V1.2
Big-old-bunch of fixes. Let me know if you find anything that doesn't work or have problems and I'll try to fix them. Balancing is going to be an ongoing thing!
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- Cooked off a windows 64-bit and a 32-bit version (let me know if the 32-bit has any problems)
- You can now use "space bar" as well as left click to perform a task (also updated 'How To Play' and tutorial UI to reflect this)
- Added 'Best Score' to the main menu, which saves your best score, player name & project name. (You can delete the best score with the little button that has a bin on it)
- Think I fixed a timer issue which meant the game would run extra fast on good computers & also sometimes would break leaving you continually stuck on one day
- Adjusted UI for different resolutions. It should now scale better to work with: 1366x768, 1920x1080, 1280x800, 1152x864, 1440x900, 1280x1024, 1600x900, 1024x768, 1680x1050, 1920x1200, 1360x768, 1280x720. The game should adjust to your native screen resolution, but let me know if you have any problems or you use a resolution that I missed
- Updated/tweaked the tutorial to make it more understandable, flow better and got rid of loopholes (also increased the number of clicks before it auto kicks off the timer)
- Tried to balance the game. Kept the same 30 day period but made each day slightly longer, adjusted the difficulty curves for clicking and increased the effect that being in a bad mood has on your end result
- Added in some analytics to help balance the game in future patches
- Optimised: Textures, Materials, UI, code, and content to try and get a better framerate
- Added new popup: When you don't have enough money to pay bills on the day they are due
- Added bobbing animation to "see characters" button in character create - To draw attention to the fact that you can pick different characters looks
- Added bobbing animation to "Music Changer" in the main HUD, after you buy the headphones - To draw attention to the fact that you can switch music
- Added collision behind the door so you can't accidentally fall through when friends open the door to visit you
- Fixed/adjusted it so you start at the computer and animate straight away instead of standing in the middle of the room until you fill the first bar
- Fixed a problem that would cause a black fade in/out on the end launching your game screen
- Made the mouse cursor icon line up with the point of contact more accurately
- Found a magic button when cooking that reduces the final build file size from 300mb to 171mb odd
- Think I fixed a bug which would bring up the 'Launching Game' results menu sometimes when you were in the bankrupt 'fail' screen
- Updated splash launch screen to have my twitter on it
- Fixed some misc random problems that were slowing the cooking process
- Partially fixed a problem that would stop the main character animating when you keyboard switch to the same task you are already on (Still not 100% sure why it is doing it, doesn't happen in editor)
- Swapped out some of the weaker end game comments for these new ones: "utter rubbish, pretty much 5mins of nothing", "dipshit arthouse developer trying to be "edgy" " "Loved it. Def could use some work. but still fun." "I really liked the concept, design, and aesthetics.", "I really hope you make more games in the future!", "Life changing! I no longer need Half-Life 3!"
- Updated version number
Enjoy!
Patch notes V1.1
Just a few quick fixes and tweaks:
- The tutorial now pauses the game while you play it
- Added more collision to each office, so you shouldn't be able to fall off now
- You can now use Keyboard 1, 2, 3, 4, 5 to switch between specific tasks
- Updated the 'How to play' page
- Added a few more game names to the random project name generation
Enjoy!