Level Optimise Tool - Released Onto FAB Marketplace

UNREAL ENGINE TOOL: LEVEL OPTIMISE!

This week, I launched my Level Optimise Tool on the FAB marketplace!

It’s an Unreal Engine 5 tool that can help you quickly find potential bugs and optimisation opportunities in your UE5 levels. In the GIF below, you can see me running a static mesh health check to help find potential static mesh optimisations and bugs in my level:

CHECK IT OUT HERE!

A LEVEL-FOCUSED TOOL - Use it to search for:

47 Different Types Of Optimisations

46 Different Types Of Bugs


Here is a short overview video about the tool:


Over my years of making games, I realised how easy it is for small bugs and little mis-optimisations to make their way into your levels. Building up over time, they accumulate into something much bigger, negatively impacting a player's perception of your game almost as much as a single, larger bug could. I like to think of the analogy of: 

Death by a 1000 cuts, or in our case, preventing Death by a 1000 bugs

Manually checking every actor in your level for issues is time-consuming, tedious and so unrealistic. It becomes like searching for needles in a haystack. This Level Optimise tool is:

Designed to help you quickly find those needles (issues) in the haystack (level)


Here are a few of the key performance issues this tool can help you identify, allowing you to claw back FPS:

  • Lights with no Max Draw Distance set

  • Lights with Cast Shadows enabled

  • Static meshes with Nanite disabled

  • Skeletal meshes with no LODs

... and many more!


In the GIF below you can see me searching for Lights that have no max draw distance set:


The tool doesn’t make any edits to your level or project; it only reads your assets to generate logs about potential issues that you could look into.

I thought this was important because every project is unique and highly contextual. What's correct for one level may not apply to another. For instance, deciding which lights should have cast shadows enabled / disabled to help balance visual fidelity and performance.


It currently works with the following unreal engine versions and I will update it as newer engine versions are released:

 
 

If you want to find out more about the tool then check out the following:

Guides:

Video Guides:


In the GIF below you can see how I am using the tool to find any skeletal mesh actors in my level which have missing materials:

Here is a full breakdown of all the functionality available in the tool:

Functionality Breakdown

Helpers:

  • Quick access to frequently used view modes, tools and commands

Health Checks:

  • Run health check overviews on your level by actor type e.g. static mesh, lights etc

Optimisation Searches:

  • Static Meshes:

    • No LODs

    • Nanite Disabled, No LODs

    • Edited Lighting Channels

    • Mobility Mode

    • Nanite Enabled / Disabled

    • Simulate Physics Enabled / Disabled

    • Custom Depth Pass Enabled / Disabled

    • Overridden Light Map Resolution

    • Using Shadow 2-sided

    • Same Material In Multiple Slots

    • Vertex Colours Added In Level

  • Skeletal Meshes:

    • No LODs

    • No Max Draw Distance Set

    • Edited Lighting Channels

    • Cast Shadows Enabled / Disabled

    • Custom Depth Pass Enabled / Disabled

    • Same Material In Multiple Slots

  • Audio:

    • Auto Activate Enabled

    • Audio Volume Priority Of X

  • VFX:

    • Auto Activate Enabled

    • No Max Draw Distance

    • Cast Shadow Enabled / Disabled

  • Foliage:

    • Missing LODs

    • No Max Cull Distance

    • Edited Lighting Channels

    • Mobility Mode

    • Cast Shadows Enabled / Disabled

    • Nanite Enabled / Disabled

    • Two-Sided Shadows Enabled / Disabled

    • Same Material In Multiple Slots

    • Overridden Light Map Resolution

  • Decal:

    • Low Fade ‘Screen Size’ Value

  • Text Render:

    • Cast Shadow Enabled

  • Lights:

    • No Max Draw Distance

    • Edited Lighting Channels

    • Cast Shadows Enabled / Disabled

    • Mobility Mode

    • Has Lighting Function Material

    • Has IES Texture Applied

  • Volumes:

    • Mobility Mode

    • Volume Priority

  • Blueprints:

    • List All Blueprints

    • Replicates Enabled / Disabled

    • Default Net Update Frequency

    • Default Net Cull Distance Squared

  • Misc:

    • Actors with Tags Applied

    • Has Specific Tag 


Bug Searches:

  • Static Meshes:

    • Missing Meshes

    • Missing Materials

    • Overridden Materials

    • Not Default Scale

    • Collision Disabled / Enabled

    • Cast Shadow Disabled / Enabled

    • Hidden In-Game Enabled / Disabled

    • Receives Decals Disabled / Enabled

    • Affects Nav Disabled / Enabled

  • Skeletal Meshes:

    • Missing Skeletal Mesh

    • Missing Materials

    • Overridden Materials

    • No Anims Applied

    • Not Default Scale

    • Collision Disabled / Enabled

    • Hidden In-Game Enabled / Disabled

    • Receives Decals Disabled / Enabled

    • Affects Nav Enabled / Disabled

  • Audio:

    • Missing Audio Asset

    • Has Sound Class Override

    • Has Volume Override

    • Attenuation Override

    • Disabled / Missing Reverb Asset

  • VFX:

    • Missing Assets

    • Not Default Scale

  • Foliage:

    • Missing Meshes

    • Missing Materials

    • Collision Enabled / Disabled

  • Decals:

    • Missing Materials

    • Not Scaled By ‘Decal Size’

    • Is Hidden In-Game

    • Decals That Are Temporary / Permanent

  • Text Render: 

    • Using Default / Empty Text

    • Using Scale Not World Size

    • Is Hidden In-Game

  • Lights:

    • Affects World Disabled

    • Visibility Set To False

  • Volumes:

    • Collision Is Disabled

    • Generate Overlap Events Disabled

    • Set To Block Pawn

    • Set To Overlap With Pawn

    • Set To Block Camera

    • Not Scaled By ‘Brush Size’

    • Post Process Blend Radius Less Than X

  • Blueprints:

    • Is Hidden In-Game

  • Misc:

    • Actor Set To Is Editor Only


I hope you find the tool useful, let me know if you have any suggestions to make it better!

UNREAL ENGINE TOOL: PROJECT OPTIMISE!

Also, if you liked this tool, you might be interested in my other: Project Optimise Tool - Which is content-focused, taking a more holistic view of your project, allowing you to search for possible bugs and potential optimisation across your project as a whole!

CHECK OUT PROJECT OPTIMISE HERE